Saturday 7 September 2013

Free Download Total War Rome 2 Full Game




Total War: Rome II is set in classical antiquity, and focuses on portraying each culture of the era as accurately and in-depth as possible, as opposed to its predecessor which focused almost solely on the Roman Republic and its politics. The grand campaign begins in 272BC, and lasts for 300 years. However, the player also has the option to play further, as there are no timed victory conditions in Rome II.
The Warscape Engine will power the visuals of the game and the new unit cameras will allow players to focus on individual soldiers on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of war this way, with soldiers reacting with horror as their comrades get killed around them and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This will be realised using facial animations for individual units, adding a feel of horror and realism to the battles.
Armies and navies will also have changeable stances on the campaign map. These stances determine many things, among them total movement points per turn or the ability to deploy traps for an ambush. These stances will initially be called "Forced March" that will enable an army to march further, but will also tire out its men and reduce their fighting ability; "Defensive Stance" will enable the player to place stakes and perhaps build temporary forts and finally "Ambush Stance" will enable the placing of bales of hay that will be set alight and rolled into the enemy's formations when ambushing, for example. Armies in Rome II can be made up of a maximum of 40 units, including naval and land units and must have a general to lead them. There is also a cap on the number of armies a faction can have at any time based on the faction's power. A faction can gain more power by conquering more regions and filling its coffers with gold. This system has been implemented to make battles more decisive and for them to have a bigger impact on a war between two factions. Players will have the ability to name units in an army and change their emblems.
When the player creates a general and begins training his troops, the army enters a muster mode and it cannot move while in this stance. Generals acquire skills and traits independently from the army they command. Skills can be chosen by the player as their general levels up, while traits are based on what a general does in-game. Furthermore, if an army loses its general a new one will be immediately appointed by the player.
As with Total War: Shogun 2, the player will be prompted with decisions. Creative Assembly is expanding on this mechanic, with each decision leading the player down a particular 'decision path' based on the player's previous decisions. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they gain combat experience through their years of conquest. Players can also customise legions by choosing their weapon loadout. Meaning that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time, unlike in previous Total War titles where the player had to build all units of an army separately.


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