Saturday 19 April 2014

Dragon Age: Inquisition - Xbox

 
Dragon Age: Inquisition is an upcoming action role-playing video game developed by BioWare and published by Electronic Arts.It is a sequel to Dragon Age: Origins and Dragon Age II, making it the third major game in the Dragon Age franchise.
BioWare is planning on fusing elements of both earlier games in the series, Dragon Age: Origins and Dragon Age II, into the creation of Dragon Age: Inquisition.The game will feature larger environments with much more opportunity for exploration.
BioWare has confirmed that multiple playable races are returning, both female and male. Players can play as a Human, Dwarf, or Elf just like in Dragon Age: Origins. Additionally, Qunari are also playable.
However, combat is expected to differ somewhat from its predecessors and focus more on a player's ability to prepare, position, and form a cohesive team with his or her party members, requiring fewer repetitive finger strikes but better thinking.whereas before it was exclusive to PC in Dragon Age: Origins, then was removed in Dragon Age II.Tactical view also returns for all five platforms in DAI
The romance aspect of the game has been overhauled. As opposed to Bioware's previous gift and dialogue based system, romance will occur in reaction to events and variables specific to each character, which will end with "mature and tasteful" sex scenes
Developers vowed to their fans that, compared to its predecessors, the decisions they made throughout the series will have a greater impact on the story and that the player will be given more control over their gaming experience
The romance aspect of the game has been overhauled. As opposed to Bioware's previous gift and dialogue based system, romance will occur in reaction to events and variables specific to each character, which will end with "mature and tasteful" sex scenes.
Developers vowed to their fans that, compared to its predecessors, the decisions they made throughout the series will have a greater impact on the story and that the player will be given more control over their gaming experience.
Customization is said to be expanded in the next game. The developers addressed mainly how equipment would be handled with party members. They described a situation in which the player found a breastplate and decided to give it to a party member. Depending upon which party member received it, the breastplate would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining his or her identity. It was also hinted that armor customization will go as far as altering its color and pattern. Players will also be able to customize their keeps. Keeps will be able to be customized for espionage, commerce or military might. The aesthetic of a controlled keep depends on the type of keep the player has chosen. The player will also be given a series of options to affect the area around the keep, such as build statues or cap vents. The player though will apparently not have enough resources for all the options available, as the Inquisitions resources are limited.
Laidlaw confirmed that some ability will likely exist for players to import their save files from the first two games into Dragon Age: Inquisition "to shore up world consistency".
Ray Muzyka, BioWare's former CEO, said in an interview with Wired.com that Dragon Age: Inquisition would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively."Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II. In regards to the more open-world nature of the game, BioWare has stated that while they looked to Skyrim for inspiration, it will not be quite that open.
Players will be able to gain influence in areas of the world by capturing keeps or forts. This is achieved by defeating the occupants of the keep or fort. Once The Inquisition has a base in the area new areas, if applicable, will open up and become available to the player. These areas were blocked before such as by a hazardous gas. With the opening up of such areas players will not only be able to explore the whole of an area but will also be able to visit previously unreachable locations and side quests.
 
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D4: Dark Dreams Don’t Die - Xbox

 
D4 is an episodic video game by Hidetaka Suehirofor the Xbox.The game was announced during Microsoft's ES 2013 press event.The title represents the phrase "Dark Dreams Don't Die", as well as

the 4d (time).The game is unrelated to the D and D2 video games.D4: Dark Dreams Don’t Die - Xbox is a very good xbox game.

The main character is David Young, a private investigator whose wife has been murdered.The

traumatic events surrounding her death left Young unable to recollect those memories, but has allowed him to travel through time. Young travels through time to undo the murder. The player cannot time travel arbitrarily, as the powers are activated upon finding certain objects that bring the

player to specific points in time.D4: Dark Dreams Don’t Die - Xbox is a very good xbox game.

Overall,D4: Dark Dreams Don’t Die - Xbox is a very good xbox game....
 
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Thursday 17 April 2014

Ultra Street Fighter IV - Xbox



Ultra streer fighter 4 is very good fighting game.
Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II. A new system called Focus Attacks (Saving Attack for the Japanese version) has been introduced, as well as Ultra Moves. The traditional six-button control scheme has returned, with new features and Special Moves integrated into the input system, mixing classic gameplay with additional innovations.

Stephen Kleckner of 1UP.com has stated the game has a similar feel to Super Street Fighter II Turbo, but also has a few features from Street Fighter III: 3rd Strike.As in Street Fighter III, throwing is performed by pressing both light attack buttons, while pressing both heavy attack buttons performs the character's personal action or taunt. Pressing both medium attack buttons performs a character's Focus Attack. Dashes and quick standing are also in the game. C. Viper and Dan (with the air taunt) are the only characters who can perform a high jump.

It was intended that bonus rounds such as the car-smashing stage from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, citing the reason to be that the time players spend on bonus stages is time during which they have no chance of losing, which ultimately takes money from arcade operators.
Focus Attacks, known as Saving Attack in the Japanese version,is a new system introduced in Street Fighter IV. The Focus Attack is a move that allows the player to absorb an attack and launch a counterattack, and it is performed by pressing the medium punch and medium kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point he or she is able to absorb a single hit from the opponent.

The second phase is the counterattack. The longer the player holds down the medium punch and kick buttons, the more powerful the attack will be. If the buttons are held for long enough the attack will be unblockable and cause the opponent to crumple slowly to the ground, allowing the player to follow up with a free hit. Attacks that were absorbed during the first phase of a Focus Attack still cause damage to the player; however, life lost from the opponent's attack will be quickly regenerated afterward. In addition, during the first phase of the Focus Attack, the player may perform a dash either forward or backward to cancel the Focus Attack. Finally, at the cost of two bars of the Super Combo gauge, many Special Moves can be canceled into a Focus Attack. By executing a Focus Attack during the Special Move, the animation of the move will be cut short and go instantly into the Focus Attack animation.


This allows players with precise timing to cancel Special Moves into Focus Attacks, and in turn cancel Focus Attacks into the forward dash, resulting in new combo possibilities. If a Special Move is blocked by the opponent, the new system allows players to cancel the blocked move with a Focus Attack, and then cancel the Focus Attack by dashing backward safely away from the opponent.

Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he or she starts moving ... We haven't forgotten about combos and linked moves, but focus makes it so that you have to read your opponent."The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. The focus system is a core part of Street Fighter IV's gameplay.
In addition to the powered-up versions of Special Moves introduced in previous Street Fighter games such as Super Combos and EX Special Moves, the game also introduces a new type of powered-up Special Move officially dubbed the Ultra Combo. Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other fighting techniques


Just as there is a Super Combo gauge, there is also an Ultra Combo gauge (officially known as the Revenge Gauge or Revenge Meter), but whereas the Super Combo gauge fills up when the player hits their opponent or performs a Special Move, the Revenge Gauge fills when one takes damage from their opponent (similar to the K Groove featured in Capcom vs. SNK 2). Along with the Super Combos, Ultra Combos are one of the only times (besides Zangief, E. Honda, Seth and Abel's command throws) the camera breaks from its normal fixed position to show a more dynamic, cinematic view of the gameplay

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The Amazing Spider-Man 2 - Xbox


The Amazing Spider-Man 2 is an upcoming 2014 action-adventure video game that will coincide with the release of the film of the same name featuring the Marvel Comics superhero Spider-Man. It is being developed by Beenox, developer of the previous games Spider-Man: Shattered Dimensions, Spider-Man: Edge of Time and The Amazing Spider-Man, and published by Activision. A Gameloft version was released on April 17 for iOS, and Android devices.

It will be released on 29 April 2014 in North America and 2 May in Europe for Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One.
The game takes place alongside the events of the film, as Spider-Man searches for Uncle Ben's killer. The game will feature an all-star villain cast from Spider-Man's universe, and will feature both new and old characters. The game will feature prominent villains such as Kraven the Hunter, Electro, Kingpin, Black Cat, Green Goblin, Carnage, and Herman Schultz before he becomes Shocker.
The game will retain its open world gameplay of previous entries in the franchise. The game's free roam area of New York City will be more expansive, spacious and detailed than that of the previous game's, and most of the story will take place in the open world.In addition to advanced combat and upgrades, there will be different types of webbing (example, the player can use different webbings to freeze or blow up something on impact), and web-slinging will be similar to that of Spider-Man 2 and its subsequent based games. The 3DS version of the game will not have the free roaming aspect that is in the console versions.(citation needed) The PS4 version can be played on the PS Vita using remote play, with optimized controls.

The game re-innovated the web swinging mechanic, allowing for a more interactive and engaging experience swinging through New York City's open world.Unlike The Amazing Spider-Man video game, the player's webs will attach to buildings, as opposed to attaching to thin-air which allowed the player to swing from anywhere in the city, regardless of whether buildings were present.Now the player is only limited to the space around them in order to swing properly; if there is no object a web can attach to, the player will be unable to web swing and fall.Additionally, the method of web-swinging has also been changed. Players playing on console systems will now web swing using the left and right triggers of the controllers. The left and right triggers take control of Spider-Man's left and right hands, respectively (example, if a building appears on the left, the player is better suited to use the left trigger and if one appears on the right, the player would be better suited to use the right trigger to swing.) Both triggers can be held at the same time which allows players to launch Spider-Man into the air.

Morality is used in a new system known as "Hero or Menace" where players will be rewarded for stopping crimes or punished for not consistently doing so or not responding.The player will be able to upgrade Spider-Man's web shooters. During certain sections of the game, the player will control Spider-Man's alter ego Peter Parker and walk around doing detective work.

Players will have access to Peter Parker's home, and his room allows players to replay missions, purchase upgrades and equip the various costumes available.
Additionally, new enemy types have been introduced.Armored guards can be taken down either with a stealth attack or by the Ionic Web upgrade, which allows players to break down armor, thus leaving the guard vulnerable to damage.

Furthermore, the city has been expanded to incorporate unique districts that allow for more open space to the player. The crimes from the first game have been expanded on, but it also includes new crimes such as arson and hostage situations. The crimes also progress dynamically, such as fighting criminals on the street then chasing one that gets away in a vehicle. Unlike the previous game, there will be constant random side activities. Additionally, the use of the Web-Rush system returns and has been expanded on from the previous game, now allowing for critical strikes, dodges and rolls. There are also new upgrades and abilities introduced into the game, some of which have been expanded on from the previous game.

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Tuesday 15 April 2014

Max: The Curse of Brotherhood PC


Max: The Curse of Brotherhood is a very good game forever...

Max, the main protagonist of Max & the Magic Marker arrives home from school one day and finds his younger brother Felix playing in his room and smashing his beloved toys. Being annoyed by his little brother Max searches online on the search engine website "Giggle" for a way to get rid of Felix. He immediately stumbles upon a spell which promises to make his brother disappear. Reading the spell out loud opens up a mysterious portal from which a giant claw emerges and kidnaps his little brother Felix. Realizing the consequences of his actions, Max jumps without hesitation into the portal to rescue Felix and enters a magical and hostile world controlled by the evil lord Mustacho and his henchmen.

In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers.

The five powers are
1. Earth pillars. You can create pillars from the earth to reach higher grounds.
2. Tree branches - You can grow trees to use them as platforms, springboards, rafts and moveable objects. Branches also catch fire.
3. Vines which work like ropes. You can crawl and swing in vines, but vines can also be used to tie objects together.
4. Water streams can be shaped freely and will move objects as well as Max along their path.
5. You must destroy obstacles and defeat Mustacho’s minions


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Moebius: Empire Rising PC



Moebius: Empire Rising is an upcoming graphics adventure video game developed by Pinkerton
Road and Phoenix Online Studios for M-s windows, llinus,ios and Android. This game is a spiritual
successor to the garreil knights series
The game tells the story of Malachi Rector, an antique dealer who travels the world hunting down
artifacts. After his upscale Manhattan store is destroyed in a fire, he's hired by billionaire Amble
Dexter to investigate a series of events and document them in his meticulous way.
The first event is the death of a young woman in Venice, found hanging from a bridge. As Rector
investigates her life, he realizes that the beautiful and talented young womanand the interrupted
path of her lifehad great hidden significance: Amble Dexter and his associates are playing with the
fabric of life in a way Rector never imagined was possible. Even he, Rector himself, is part of a
larger pattern. He must figure out who is doing what, and whether their intentions are for good or ill,
before he can decide if he will play his pre-scripted role or try to change the outcome. This is a
metaphysical thriller alla Dante’s Equation and Gabriel Knight.
On May 7, 2012, Pinkerton Road reached its Kickstarter goal of $400,000.Jane Jensen's Kickstarter
campaign ended on May 19, accumulating over $435,000 from backers.

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Deus Ex: The Fall - PC

 
Deus Ex: The Fall is a cyberpunk action role-playing-stealth video game and the fourth in the deus ex series. The game is the first to be released for mobile platforms, and its story is closely related to that of the 2011 game, Deus Ex: Human Revolution.
The game is set in 2027 and feature the playable character Ben Saxon, an augmented mercenary who was formerly in the British SAS. The story in the game directly follows that in James Swallow's Deus Ex: Icarus Effect, a tie-in novel to the 2011 game Deus Ex: Human Revolution.
In their safe house in Costa Rica, Ben Saxon and Anna Kelso are hiding from the Illuminati, their henchman Jaron Namir, and his covert black ops unit, the Tyrants. Anna mourns the death of her superior, Matt Ryan, who was killed by the Tyrants. Ben recalls the loss of his squadmate, Sam Duarte, in the Australian civil war, and how Duarte's death lead to Ben's recruitment, and ultimately his falling out, with the Tyrants.
Both Anna and Ben are beginning to suffer the effects of mechanical augmentation rejection because of a global shortage of Neuropozyne, an anti-rejection drug that augmented humans must take to avoid augmentation rejection. Following advice from the mysterious Janus, Saxon travels to Panama City to acquire more. In Panama, he is offered an alternative: Riezene, a cheaper anti-rejection drug still being tested, while at the same time being sold on the streets. Ben eventually acquires Neuropozyne for himself and Anna from local LIMB doctor Camila Cardoso after he investigates the black market for Riezene, discovering that his old employer, Belltower PMC, is supervising illegal and dangerous population testing of Riezene on behalf of its manufacturer, Zaaphire Biotech.
Aided by Alex Vega, a disgruntled Belltower pilot, Ben tries to warn an inspector of the World Health Organisation about Belltower's involvement. However once he reaches the inspector, Ben witnesses his assassination at the hands of a new Tyrant operative, Sam Duarte, who hesitantly spares Saxon and escapes. Shocked, Ben warns Anna not to return to the safe house. Determined to follow the trail, he infiltrates Belltower's base of operations to rendezvous with Alex. They depart Panama, heading for Zaaphire Biotech headquarters in Canberra, Australia.
In the epilogue, Jaron Namir and Sam Duarte apologize to their Illuminati handler, assuring him that Saxon will die. The game closes with a "to be continued" message
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War of the Vikings


War of the Vikings is an action game developed at Fatshark and released by Paradox Interactive. It was developed by the same team that made War of the Roses (video game). The game was announced at the Paradox Platypus Homecoming Event on 7 August 2013 in Sydney, Australia.

The announcement notice said 'Developed by Fatshark, War of the Vikings is a new standalone entry into the War-franchise that will pull players into the brutal and bloody Viking Age, challenging them to design a personalized warrior and sack England as a mighty Norseman – or defend it as a brave Saxon. Built on the same Close Quarter Combat-tech as War of the Roses; War of the Vikings delivers the next generation of Paradox’s close quarter combat focused brands that moves the setting to the Viking Age. All of these factors enabled us to create a game experience that has an increased intensity, improved accessibility, and more intuitive combat experiences ensuring you’re always presented with interesting choices.
‘’War of the Vikings’’ puts the player in control of a single, soldier fighting for either the Vikings or the Saxons. The player will be able to define the game character profile by choosing everything from armour style, heraldry, shield paintings, beards, armour, weaponry and perks. The game plays mainly in a third-person viewpoint and is a multiplayer game.

So far, during the alpha, the player can choose from 3 character classes:. Warrior (Medium Class): An all-around warrior with medium armor, with a sword and shield, and throwing axes. Huscarl (Heavy Class): Heavily armored, with charged up attacks whose two-handed axe deals a lot of damage. Scout (Light Class): A ranged fighter who picks off enemies with a longbow, but carries a light axe for close-quarter combat.
Melee attacks are a right,left swing and overhead. Each melee weapon also has a special attack which does a large amount of damage if it connects but will leave the attacker vulnerable while the animation plays.

There are 2 game modes, each of which can be played by up to 64 players. Arena game mode which is a single life mode in a small map, when a player is ‘downed’ they can be killed by the attacker hitting them where they lay or resurrected by a team mate. TDM game mode where the player can respawn however each full death counts towards the score (a resurrected player does not count as a death for the game score).

The technical requirements shown are subject to change and not final.

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