Tuesday 15 April 2014

War of the Vikings


War of the Vikings is an action game developed at Fatshark and released by Paradox Interactive. It was developed by the same team that made War of the Roses (video game). The game was announced at the Paradox Platypus Homecoming Event on 7 August 2013 in Sydney, Australia.

The announcement notice said 'Developed by Fatshark, War of the Vikings is a new standalone entry into the War-franchise that will pull players into the brutal and bloody Viking Age, challenging them to design a personalized warrior and sack England as a mighty Norseman – or defend it as a brave Saxon. Built on the same Close Quarter Combat-tech as War of the Roses; War of the Vikings delivers the next generation of Paradox’s close quarter combat focused brands that moves the setting to the Viking Age. All of these factors enabled us to create a game experience that has an increased intensity, improved accessibility, and more intuitive combat experiences ensuring you’re always presented with interesting choices.
‘’War of the Vikings’’ puts the player in control of a single, soldier fighting for either the Vikings or the Saxons. The player will be able to define the game character profile by choosing everything from armour style, heraldry, shield paintings, beards, armour, weaponry and perks. The game plays mainly in a third-person viewpoint and is a multiplayer game.

So far, during the alpha, the player can choose from 3 character classes:. Warrior (Medium Class): An all-around warrior with medium armor, with a sword and shield, and throwing axes. Huscarl (Heavy Class): Heavily armored, with charged up attacks whose two-handed axe deals a lot of damage. Scout (Light Class): A ranged fighter who picks off enemies with a longbow, but carries a light axe for close-quarter combat.
Melee attacks are a right,left swing and overhead. Each melee weapon also has a special attack which does a large amount of damage if it connects but will leave the attacker vulnerable while the animation plays.

There are 2 game modes, each of which can be played by up to 64 players. Arena game mode which is a single life mode in a small map, when a player is ‘downed’ they can be killed by the attacker hitting them where they lay or resurrected by a team mate. TDM game mode where the player can respawn however each full death counts towards the score (a resurrected player does not count as a death for the game score).

The technical requirements shown are subject to change and not final.

Screen Shots


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